Zps_bayoucountry – Zombie Gaming https://zombiegaming.org/forums/topic/40422/feed/ Wed, 06 Aug 2025 01:21:10 +0000 https://bbpress.org/?v=2.6.14 en-US https://zombiegaming.org/forums/topic/40422/#post-29671 <![CDATA[Zps_bayoucountry]]> https://zombiegaming.org/forums/topic/40422/#post-29671 Sat, 21 Jul 2012 18:23:00 +0000 Murdermask  I’d would like you to include my map on map test Monday and possibly upload to server?
http://www.mediafire.com/?xrmu1sj2rm76257

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https://zombiegaming.org/forums/topic/40422/#post-29672 <![CDATA[Zps_bayoucountry]]> https://zombiegaming.org/forums/topic/40422/#post-29672 Sun, 22 Jul 2012 11:08:00 +0000 Mr.Goose 

I’ll check it out!

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https://zombiegaming.org/forums/topic/40422/#post-29673 <![CDATA[Zps_bayoucountry]]> https://zombiegaming.org/forums/topic/40422/#post-29673 Sun, 22 Jul 2012 14:26:00 +0000 Murdermask 

Mr.Goose at July 22, 2012 at 11:08 AM

I’ll check it out!

thanks

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https://zombiegaming.org/forums/topic/40422/#post-29674 <![CDATA[Zps_bayoucountry]]> https://zombiegaming.org/forums/topic/40422/#post-29674 Sun, 22 Jul 2012 22:09:00 +0000 CPT QuaG

Map has been loaded onto the server and is ready for gameplay

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https://zombiegaming.org/forums/topic/40422/#post-29675 <![CDATA[Zps_bayoucountry]]> https://zombiegaming.org/forums/topic/40422/#post-29675 Wed, 25 Jul 2012 08:53:00 +0000 3hid Ey3

its got potential… needs more cover for zombies like trees or something.. other than that, its better than some of the maps we have on the server imo

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https://zombiegaming.org/forums/topic/40422/#post-29676 <![CDATA[Zps_bayoucountry]]> https://zombiegaming.org/forums/topic/40422/#post-29676 Thu, 26 Jul 2012 10:42:00 +0000 Marrow 

Yes, the map does have potential, but it has a major feeling of emptiness. Things are too square and the map is far too open, there is no scenary or randomness to it. Also, generally on maps that have zombie lives you are stuck in a single area and have to barricade (cabin) or you have to move around constantly to stay alive (deathcookin). In this one it isn’t possible to do either effectively.

About the zombies, the spawn either needs to be changed or a new one needs to be added. The first two houses have maybe 10 seconds to set up a barricade or flee before they whitey starts mauling their face. If the survivors are organized, then it becomes far too easy for them to just stand in front of the spawn and gun down the zombies as they appear. This means that it is either an easy win for zombies or the humans, and no round is balanced.

I’m sorry if it seems like I’m being too negative, but don’t take it personally. it really does have a lot of potential, and I’d love to see an improved version.

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