Contagion Full Release Now Live – Zombie Gaming https://zombiegaming.org/forums/topic/42092/feed/ Wed, 06 Aug 2025 01:22:24 +0000 https://bbpress.org/?v=2.6.14 en-US https://zombiegaming.org/forums/topic/42092/#post-31290 <![CDATA[Contagion Full Release Now Live]]> https://zombiegaming.org/forums/topic/42092/#post-31290 Fri, 11 Apr 2014 23:02:00 +0000 Zombie Gaming

Valve pulled the switch releasing the full version of Contagion. We will have our server updated this weekend with more servers to be created. A full list of updates of this new release can be found below:

– New Character Designs

– Barlowe Square Escape Map

– Added Difficulty options to Contagion

– New menu background videos

– New menu background video play-list and loading code

– New entire UI redesign

– New loading icon and loading screen

– New splash screen

– Added achievements

– Added achievements viewer page under Extra

– Created new map and gamemode selecting element

– New start game menu

– New find-game menu with matchmaking styled background server finding

– Completed 100% controller support for all menu’s

– Controller settings options menu

– New keyboard bind menu

– Added new main-menu track and optional menu track to play on load

– New loading and credits music tracks

– Fixed ironsight toggle bugs and new system allows ironsight and duck toggle options instead of seporate key binds

– Added SteamCloud support game configuration file

– New map pictures for start and find game

– Added difficulty option elements to find and start game

– Fixed character selection being dark or completely black

– Fixed zombies standing up in vents to attack

– Fixed zombie AI issues when tracking sounds causing expensive – – AI calculations

– Added Extreme difficulty and difficulty based console commands for each difficulty

– Fixed doors opening then instantly closing on high-ping servers

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– Added difficulty tag to servers

– Added voice commands and character voices

– Added auto voice commands

– Fixed sounds not starting properly on RPD

– Fixed infection effects appearing on new round

– Fixed muffled sounds caused by ingame pause menu

– Fixed muffled sounds when in low health

– Fixed old GPS position being shown to survivors on a new round in Extraction

– Fixed fires setting AI survivors on fire

– Fixed zombie players from dying instantly when on fire

– Fixed breakable glass sounds and amount of damage glass does to players

– Optimized flashlight code for far away players

– Fixed drop weapon and drop ammo to not ‘poop’ the ammo out

– Also fixed ammo bunching up and floating when dropped in large amounts

– Fixed commenting on finding a weapon or ammo straight after or before picking up an item

– Added survivor voice commands and sounds. E.g. jump, pain, die or melee attack

– Added infection on zombie damage chance for specific difficulties

– Added proper gamemode logic and settings for different difficulties

– New weapon ‘BLR’ added to game along with new sniper and BLR ammo

– Added holstering weapons when climbing a ladder

– Fixed zombies climbing as often when not needed

– Made zombie, item, weapon and ammo spawns in maps adjusted by difficulty

– New weapon ‘IED’

– IED icon changing added

– New zombie type ‘Riot Police’

– Super tough zombies that can’t be headshotted

– Added arrow ammo pack that contains 6 arrows instead of individual arrows

– Added ability to enable/disable infection and/or zombie players in your own servers

– New zombie type ‘Inmates’. More common in RPD, less common in Aurora

– Implemented and finalized all achievements

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https://zombiegaming.org/forums/topic/42092/#post-31291 <![CDATA[Contagion Full Release Now Live]]> https://zombiegaming.org/forums/topic/42092/#post-31291 Mon, 14 Apr 2014 10:47:00 +0000 DrLeonSisk

Well hot damn.

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https://zombiegaming.org/forums/topic/42092/#post-31292 <![CDATA[Contagion Full Release Now Live]]> https://zombiegaming.org/forums/topic/42092/#post-31292 Mon, 14 Apr 2014 15:57:00 +0000 CPT QuaG

Updated hotfix info:

Contagion :: 2014-04-13 Update/Hotfix for Full Release

-Heavily optimised game resources by almost half when settings are lowered

-Fixed players standing on ladders stopping zombies from climbing up

-Fixed and added back IED weapon

-Fixed zombie spawns on Barlowe servers causing MAX EDICTS crash

-Removed lots of unnecessary resources from the game

-Disabled tossing objective items out of the loading bay

-Fixed getting stuck in the overturned train in Pioneer

-Added security cameras to Barlowe escape

-Fixed cameras in RPD to show correctly for all players

-Fixed lighting in Subway on Barlowe Escape

-Fixed Singleplayer/LAN servers having default passwords

-Fixed AI zombies getting stuck in RPD vent

-Fixed AI zombies standing up and getting stuck when in areas that require crouching

-Game now reads the update text on a second thread to remove the delay that sometimes occurs.

-Fixed dropped weapons colliding with invisible barricade positions

-Adjusted loading-screen to recieve additional messages to help keep up with changing levels

-AI survivors now have the ability to climb ladders, small props and fences instead of getting stuck

-AI survivors also now have the ability to get un-stuck much easier and build better paths to follow survivors

-Fixed being able to spawn outside the map on Barlowe

-Many navmesh fixes for various maps

-Fixed indoor rain FX on Barlowe

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https://zombiegaming.org/forums/topic/42092/#post-31293 <![CDATA[Contagion Full Release Now Live]]> https://zombiegaming.org/forums/topic/42092/#post-31293 Mon, 14 Apr 2014 22:13:00 +0000 DrLeonSisk

is it jsut me, or does movement in contagion feel.. stiff?

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